A downloadable game for Windows

EVO is a hybrid Idle / Incremental Real-Time Strategy (RTS) and Mecha Evolution Simulation built with Python 3 and Pygame.

Set in the ruins of a post-collapse galaxy, players assume control of an automated orbital nexus, sending mecha expedition squads into derelict star systems, harvesting resources, researching forgotten technologies, bio-splicing mecha DNA, and commanding fleets in real-time tactical space combat against self-adapting alien and robotic factions.

The game balances active tactical play with idle incremental automation:

  • Explore & Salvage: Scout derelict debris fields, planetary wrecks, and ancient ruins for raw materials.
  • Facility Production: Expand orbital command structures to passively refine resources and generate energy.
  • Modular Fabrication: Design custom mechas by combining specialized chassis, weapons, armors, and AI cores.
  • Evolution & DNA Splicing: Mutate mecha frames with biological catalysts, unlock rare traits, and crossbreed elite lineages.
  • Real-Time Tactical Combat: Deploy fleets into dynamic 2D battlefield sectors with squad formations and tactical directives.
  • Cosmic Reconstruction (Prestige): Reset the galaxy to unlock higher Galaxy Generations and harvest Dark Energy for permanent cosmic perks.

The Command Systems and Modules

Command Nexus (Orbital Base and Facilities)

  • Orbital Command Bridge: Manages fleet bandwidth, expedition slots, and facility power grid limits.
  • Automated Salvage Bay and Smelters: Continuously extracts Scrap and converts it into Refined Iron and Silicon.
  • Solar Resonance Reactor: Generates energy to power base systems and weapon fabrication.
  • Xeno-Archive Lab and Bio-Incubators: Decrypts ancient planetary data and cultures alien biomass, quantum particles, nanogels, and stellarite.

Salvage and Sector Exploration

  • Multiple galactic exploration zones ranging from the Scrap Fields of Asteria and Titan's Graveyard to the Singularity Abyss and Void Rift.
  • Automated expeditions calculate threat ratings, encounter events, derelict discoveries, and resource extraction yields.

Modular Mecha Fabricator

Mechas are built from interoperable modular parts:

  • Chassis Types: Scout Drone Frame, Assault Frame, Heavy Tank Frame, Industrial Harvester, Siege Artillery, Xenobiotic Carapace, Transcendent Void Frame.
  • Weapon Systems: Mining Salvage Beams, Twin Kinetic Autocannons, Coherent Pulse Lasers, Heavy Plasma Mortars, Micro-Missile Swarms, Acid Bio-Spines, Quantum Singularity Beams.
  • Armor and Defensive Modules: Scrap Plates, Reinforced Iron, Deflector Energy Shields, Regenerative Living Metal, Void Phase Barriers.
  • Reactors and Mobility: Chemical Batteries, Fusion Cores, Bio-Reactors, Skid Jets, Hydraulic Legs, Warp Blinkers.
  • Tactical AI Chips: Scavenger Logic, Swarm Network, Self-Adapting Neural Mind, Transcendent AI.

The Factory

EVO Factory

Evolution Laboratory (The Core Innovation)

  • Mutation Chamber: Mechas can undergo targeted mutations using catalytic reagents such as Standard Core Synthesis, Xenobiotic DNA Infusion, Quantum Singularity Flux, Ancient Archival Splicing, Stellar Resonance Fusion, and Void Splicing.
  • Genetic Lineage and Generations: Every mecha tracks its generation count, evolutionary branch history, and unique genetic name tags.
  • Trait Codex: Mechas can discover and mutate rare traits such as Regenerative, Heavy Armored, Overclocked, Autonomous, Hive Intelligence, Phase Shifting, Acidic Bio-Plating, and Unstable Core.
  • DNA Gene Splicing: Combine two veteran mechas into high-tier hybrid offspring inheriting combined modules, enhanced baseline attributes, and dual-parent traits.

Evolutionary Tech

EVO Evolutions

Real-Time Tactical Battlefield (RTS Combat)

  • Real Time Combat:Live 2D space sector combat featuring projectile physics, particle trails, homing micro-rockets, beam rendering, and shield absorption bubbles.
  • Squad Formations: Wedge (Assault focus), Line (Broadside firing lanes), Box (Defensive escort), Kite (Evasive skirmish).
  • Telemetry and Live Data: Real-time DPS tracking, fleet health readouts, and wave progression.

Real Time Simulations

EVO Battlefield

Multi-Branch Galactic Tech Matrix

  • Salvage Branch: Improves sensor bandwidth, scrap yield, and auto-salvaging drones.
  • Engineering Branch: Unlocks heavy chassis, advanced composites, and siege weaponry.
  • AI and Automation Branch: Enables autonomous fleet combat routines, auto-repair, and swarm mind capabilities.
  • Xenotech and Quantum Branch: Unlocks bio-mechanical fusion, reality-warping void drives, and exotic mutation catalysts.

Cosmic Reconstruction (Prestige and Meta-Progression)

Reaching critical milestones allows players to Reconstruct the galaxy, ascending across 5 cosmic tiers: Conventional, Alien, Bio-Mech, Quantum, Transcendent.
Generates Dark Energy to invest into permanent cosmic perks:

  • Cosmic Siphon: Multiplies passive and combat resource yields.
  • Quantum Evolution Catalyst: Increases mutation success rates and trait probabilities.
  • Hyper-Speed Assembly: Accelerates mecha manufacturing and research decrypt speeds.
  • Stellar Genesis Cache: Grants starting mineral and alloy reserves upon universe reset.
Updated 11 hours ago
Published 2 days ago
StatusReleased
PlatformsWindows
AuthorTomyatchu
GenreSimulation
Made withpygame
Tags2D, Idle, Real-Time, Space
AI DisclosureAI Assisted, Code

Download

Download
EVO.exe 36 MB

Install instructions

Download and Save Executable, save files will generate in the same directory as the executable if not unblocked.

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